I started making games near the beginning of High School and continued making them throughout. Most of projects were solo ones made in Game Maker. They ranged wildly in genres, ambitions and scope. Some had quite a lot of content, but few had any degree of polish. I learned a lot about the basics of game design in these years. I also learned the beginnings of working with a group in the form of Sprout, a project with my high school game club. A platformer where you could grow plants to progress, I was its sole game designer and level designer.